12/2/2022 0 Comments Ps3 console id changer source coceIt no longer provided the hardware ability to run PS2 games. In September 2009, the Slim model of the PlayStation 3 was released. The console was the first PlayStation to integrate social gaming services, including the PlayStation Network, as well as the first to be controllable from a handheld console, through its remote connectivity with PlayStation Portable and PlayStation Vita. It was the first console to use Blu-ray Disk technology as its primary storage medium. The console was first officially announced at E3 2005, and was released at the end of 2006. The PlayStation 3 competed primarily against Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles. It was first released on November 11, 2006, in Japan, November 17, 2006, in North America, and March 23, 2007, in Europe and Australia. It is the successor to PlayStation 2, and is part of the PlayStation brand of consoles. The PlayStation 3 ( PS3) is a home video game console developed by Sony Computer Entertainment. PlayStation 2 (20 GB, 60 GB and some (CECHCxx) 60 GB and (CECHExx) 80 GB models).The new and powerful SSD-only, generation of consoles seem to reverse that trend though and bring back a snappy and more responsive UX. However, I have noticed that console gaming experience has gotten a lot more janky in the last few generations as their HW and SW have reached PC levels of complexity, with long waiting times, errors and crashes being more common than in the days of ROM cartridges. The dark ages ware during the PS3 and Xbox 360 days since those consoles used custom CPU/GPU architectures, radically different than PCs, which coupled with the low quality of the SW tooling and SDKs of the era made cross-platform game development a nightmare at the time so more often than not games made for both console and PCs turned out janky AF.īut thankfully, since the last couple of console generations are basically 圆4 AMD APU powered PCs, and SW tooling is way simpler and more efficient and of higher quality so game devs can scale their engines and visuals much easier between console and PC reducing the quality discriminations. More sales on more platforms = more $$$, despite the PC ports ending up sub-par. Lots of people just want to hop on the couch after school/work, pick up the controller and start playing.Īnd since the console market is so big, it made financial sense for the game studios to use them as the lowest common denominator during development. The console market is huge as not everyone is tech savvy enough to maintain a gaming PC and bother with all the OS updates, driver updates, patches, HW upgrades and such. >Is there a mature discussion on the history of 'consolization' anywhere online You've missed 2 decades of excellent games that don't suffer from this, don't have subscritions and don't have microtransaction by doing that! > Between this effect, subscription MMORPGs and the inevitability of microtransactions I lost interest around that time. The differences do still exist though PS5 having hardware decompression, dualsense controllers, both consoles having raytracung hardware and super fast SSDs as a guarantee. Naturally as consoles have moved towards x86 these differences have been reduced, and now it's common to develop the game on PC and test occasionally on console. The game is likely unplayable for anything other than "test you can do X and Y" on PC, and all development of the look and feel is done on the console itself. The games were likely only ever planned to exist on console and the request for PC cones in way later, however at that time the game just barely runs on PC (it doesn't need to be performant or representative, just play), and relies on an engine architecture based on having cell SPEs or an (almost) unified memory architecture. Remember that the games you're talking about existed before licensing ue4/unity was the default option for AAA games. If you want to have a mature discussion on the topic don't start out with this attitude. > the PC port is deliberately gimped due to being developed for console. I have worked on console games since the 360/PS3 era, (which was 10 years ago, so my info is probably a little rusty)
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