11/30/2022 0 Comments Prince of persia: the forgotten sandsIt’s more responsive and better designed than the one-on-one melee combat of the 2008 Prince of Persia, surrounding the Prince with over a dozen enemies at a time. This could simply be another concession to a less familiar audience however, as on the whole the overall difficulty of the game feels easier than its predecessor as well, though not quite the “automatic win button” situation of the 2008 game.Ĭombat has always been the weakest part of the franchise, and unfortunately Forgotten Sands continues the tradition. The new environments look better, but aren’t quite as well imagined in terms of scope and complexity in comparison. The control and obstacle navigation of Sands of Time was one of the best in the genre at the time, and it still holds up well here. It’s plain to see that Ubisoft was playing it safe and giving players what they wanted, with “more of the same” and it works. The new mechanics, namely temporarily freezing water, making “past objects” re-materialize in the present, and some new elemental attacks add a little variety to the proceedings, but essentially this is simply a High-Def update of the same Prince of Persia games played seven years ago. Players will definitely need this, as the puzzles can be fiendish in both design and the high levels of timing and hand/eye co-ordination required, so a very real chance for death and failure are back in the game. And once again, players can “rewind time” in order to negotiate obstacles, taking the clock back several seconds before the point of death to try again. It wisely borrows some of the more efficient developments in controls from more recent games with much needed tweaks, such as jumping from pole to pole with the flick of the analog stick in the desired direction, rather than laboriously shimmying around the pole to get into the desired position. The game still feels slightly slower than the original Sands of Time, and careful observation reveals that some form of auto-assist is still in play with regards to the acrobatics. “įorgotten Sands largely addresses all of those complaints by simply returning to the mechanics of the original Sands of Time, and throwing in a few new tricks. “Prince of Persia: The Forgotten Sands is a bag of potato chips or a slice of pizza. There was some criticism of the radical changes to art direction, story and play mechanics, in particular the reduction of difficulty, the removal of “death,” and the semi-automated acrobatic process. In large part, Forgotten Sands feels like a paranoid rebuttal to the tepid response both gamers and critics gave to the 2008 Prince of Persia game. Time, and the sound effects, while appropriate, don’t add much punch or exercise a surround sound system. The music makes a return to the more orchestrated, fairy-tale and ethnic qualities of Sands of Lowenthal is still comfortable with this role and it shows in dialogue. The happy-go-lucky, “good ol’ boy” delivery has been restored to a more sophisticated tone. The same goes for the audio of the game, with Nolan North, aka Nathan Drake of Uncharted fame, not reprising his previous role, and the return of Yuri Lowenthal, who voiced the original Prince in Sands of Time and The Two Thrones. It’s almost as if Ubisoft simply returned to the initial concepts and designs of Sands of Time and redid them for the current generation. The environments have obviously been slapped with a shiny new coat of high definition paint, but a certain familiarity for fans of the series begins to set in when yet another bath house level is revealed, or the tower clambering level, or hazardous halls of traps level. Like so many things about Forgotten Sands, the story and the graphics fall “somewhere in between.” Multi-platform games such as Capcom’s Resident Evil 5 have proven that games that aren’t exclusive to a console can still boast breathtaking graphics, but Forgotten Sands, while by no means an ugly game, shows a solid competency in both technical proficiency and art direction that never quite reaches truly inspired heights.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |